Phb How to Read Spell Slot Table

Warlock

With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.

Every bit flames spring to life in her easily, a wizened human being whispers the undercover name of her demonic patron, infusing her spell with fiendish magic.

Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystic ritual that volition open a doorway to a distant world.

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks slice together cabalistic secrets to bolster their own ability.

Sworn and Beholden

A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve every bit patrons for warlocks are not gods. A warlock might atomic number 82 a cult dedicated to a demon prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is like to that between a master and an apprentice. The warlock learns and grows in power, at the price of occasional services performed on the patron's behalf.

The magic bestowed on a warlock ranges from pocket-sized just lasting alterations to the warlock'southward being (such as the ability to see in darkness or to read whatsoever language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at manus-to-hand combat. They are comfy in light armor and know how to utilise simple weapons.

Delvers into Secrets

Warlocks are driven past an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and shapes their later on careers as well.

Stories of warlocks binding themselves to fiends are widely known. Only many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a strangely cute belfry, meets its fey lord or lady, and stumbles into a pact without being fully aware of information technology. And sometimes, while poring over tomes of forbidden lore, a brilliant only crazed student's mind is opened to realities beyond the material world and to the conflicting beings that dwell in the outer void.

In one case a pact is made, a warlock'southward thirst for cognition and power can't be slaked with mere written report and research. No one makes a pact with such a mighty patron if he or she doesn't intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in agile pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward gamble.

Creating a Warlock

As you make your warlock character, spend some time thinking most your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow yous to make contact with an conflicting elder god? Did y'all search for your patron, or did your patron find and choose you? Practise you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you?

Piece of work with your DM to decide how big a office your pact will play in your grapheme's adventuring career. Your patron's demands might drive you into adventures, or they might consist entirely of modest favors you can do between adventures.

What kind of relationship do you take with your patron? Is it friendly, antagonistic, uneasy, or romantic? How important does your patron consider you to be? What part do you lot play in your patron'south plans? Practice you know other servants of your patron?

How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron's vocalism. Some warlocks discover messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — letters that only the warlock can see. Other warlocks antipodal with their patrons in dreams or waking visions, or deal only with intermediaries.

QUICK BUILD

Yous tin make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. 2d, choose the adventurer groundwork. Third, choose the eldritch blast and chill impact cantrips, forth with the 1st-level spells amuse person and witch commodities.

The Warlock Tabular array

Level

Proficiency
Bonus

Features

Cantrips
Known

Spells
Known

Spell
Slots

Slot
Level

Invocations
Known

1st

+ii

Otherworldly Patron, Pact Magic

2

2

1

1st

second

+2

Eldritch Invocations

2

three

2

1st

ii

3rd

+2

Pact Boon

2

iv

2

2d

2

4th

+two

Power Score Improvement

3

v

2

2nd

2

5th

+three

3

half dozen

2

tertiary

3

6th

+3

Otherworldly Patron Characteristic

3

7

2

3rd

3

7th

+three

3

eight

2

4th

iv

eighth

+iii

Ability Score Improvement

3

9

two

4th

four

9th

+4

3

10

2

5th

five

10th

+four

Otherworldly Patron Feature

4

10

two

fifth

v

11th

+4

Mystic Arcanum (6th level)

4

11

iii

5th

five

twelfth

+4

Power Score Improvement

4

eleven

3

fifth

six

13th

+5

Mystic Arcanum (seventh level)

iv

12

iii

fifth

6

14th

+v

Otherworldly Patron Feature

4

12

3

5th

6

15th

+5

Mystic Arcanum (8th level)

four

13

3

5th

7

16th

+five

Ability Score Improvement

4

thirteen

3

fifth

7

17th

+6

Mystic Arcanum (9th level)

four

14

iv

5th

vii

18th

+6

4

14

4

fifth

viii

19th

+6

Ability Score Improvement

4

15

iv

5th

eight

20th

+6

Eldritch Master

four

15

4

5th

8

Grade Features

As a warlock, you gain the post-obit class features.

Hit Points

Hitting Die: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Striking Points at Higher Levels: 1d8 (or five) + your Constitution modifier per warlock level after 1st

Proficiencies

Armor : Low-cal armor
Weapons: Unproblematic weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose 2 skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment

You start with the following equipment, in improver to the equipment granted by your background:

  • (a) a light crossbow and twenty bolts or (b) whatsoever simple weapon
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) a dungeoneer'south pack
  • Leather armor, whatever uncomplicated weapon, and two daggers

Otherworldly Patron

At 1st level, yous take struck a bargain with an otherworldly being of your selection: the Fiend, which is detailed at the end of the class description, or one from some other source. Your selection grants you features at 1st level and again at sixth, 10th, and 14th level.

Pact Magic

Your arcane research and the magic bestowed on you lot by your patron accept given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

Cantrips

You know ii cantrips of your choice from the warlock spell listing. You learn additional warlock cantrips of your pick at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

The Warlock tabular array shows how many spell slots you have to bandage your warlock spells of 1st through fifth level. The tabular array as well shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, yous must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

For example, when y'all are 5th level, you accept two third-level spell slots. To cast the 1st-level spell witch bolt, yous must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your selection from the warlock spell listing.

The Spells Known cavalcade of the Warlock table shows when you learn more warlock spells of your pick of 1st level and college. A spell you cull must be of a level no higher than what's shown in the table'south Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which tin can be 1st, 2nd, or 3rd level.

Additionally, when you proceeds a level in this class, yous can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Power

Charisma is your spellcasting ability for your warlock spells, so yous use your Charisma whenever a spell refers to your spellcasting ability. In addition, y'all use your Charisma modifier when setting the saving throw DC for a warlock spell y'all cast and when making an set on roll with one.

Spell save DC = viii + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

Yous can use an cabalistic focus (see the Adventuring Gear department) as a spellcasting focus for your warlock spells.

Eldritch Invocations

In your report of occult lore, y'all have unearthed eldritch invocations, fragments of forbidden cognition that imbue you with an abiding magical ability.

At 2d level, yous proceeds two eldritch invocations of your choice. Your invocation options are detailed at the cease of the grade description. When yous gain certain warlock levels, y'all gain boosted invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you proceeds a level in this form, you can choose ane of the invocations you know and supersede information technology with some other invocation that you lot could learn at that level.

If an eldritch invocation has prerequisites, you must meet them to learn it. You lot can acquire the invocation at the same fourth dimension that you meet its prerequisites. A level prerequisite refers to your level in this grade.

Disturbing Boom

Prerequisite:eldritch boom cantrip

When you lot cast eldritch blast, add your Charisma modifier to the damage information technology deals on a hitting.

Armor of Shadows

You tin bandage mage armor on yourself at will, without expending a spell slot or cloth components.

Ascendant Step

Prerequisite: 9th level

Yous can cast levitate on yourself at will, without expending a spell slot or material components.

Brute Voice communication

You tin can cast speak with animals at will, without expending a spell slot.

Beguiling Influence

You lot gain proficiency in the Deception and Persuasion skills.

Bewitching Whispers

Prerequisite: seventh level

Y'all can bandage coercion in one case using a warlock spell slot. Y'all can't do and then over again until you finish a long remainder.

Book of Ancient Secrets

Prerequisite: Pact of the Tome characteristic

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that take the ritual tag from any grade's spell list (the ii needn't be from the same list). The spells announced in the book and don't count against the number of spells you know. With your Volume of Shadows in mitt, yous tin can cast the chosen spells as rituals. Yous tin can't bandage the spells except equally rituals, unless you've learned them by some other ways. You can also cast a warlock spell you lot know equally a ritual if it has the ritual tag.

On your adventures, you can add together other ritual spells to your Volume of Shadows. When yous find such a spell, yous can add it to the volume if the spell'southward level is equal to or less than half your warlock level (rounded upwards) and if y'all tin can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs fifty gp for the rare inks needed to inscribe it.

Chains of Carceri

Prerequisite: 15th level, Pact of the Chain feature

You tin can cast hold monster at will — targeting a celestial, fiend, or elemental — without expending a spell slot or cloth components. You must finish a long remainder before yous can utilise this invocation on the aforementioned creature once more.

Devil'southward Sight

Yous can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Dreadful Word

Prerequisite: 7th level

You lot can cast defoliation once using a warlock spell slot. Y'all can't practise then again until yous finish a long rest.

Eldritch Sight

You can bandage find magic at volition, without expending a spell slot.

Eldritch Spear

Prerequisite:eldritch blast cantrip

When you cast eldritch blast, its range is 300 feet.

Eyes of the Rune Keeper

You tin can read all writing.

Fiendish Vigor

You can cast imitation life on yourself at volition as a 1st-level spell, without expending a spell slot or cloth components.

Gaze of Ii Minds

You can use your activity to touch a willing humanoid and perceive through its senses until the cease of your next turn. As long equally the creature is on the same plane of being equally you, y'all tin use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that fauna, and you are blinded and deaf to your ain surround.

Lifedrinker

Prerequisite: 12th level, Pact of the Blade feature

When you lot hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum one).

Mask of Many Faces

You tin can cast disguise self at will, without expending a spell slot.

Primary of Myriad Forms

Prerequisite: 15th level

Y'all can bandage alter self at will, without expending a spell slot.

Minions of Anarchy

Prerequisite: ninth level

You lot tin can cast conjure elemental in one case using a warlock spell slot. You tin can't practice and so once more until you end a long remainder.

Mire the Mind

Prerequisite: 5th level

You tin cast tiresome once using a warlock spell slot. You can't practise then again until you finish a long rest.

Misty Visions

You can cast silent epitome at will, without expending a spell slot or material components.

One with Shadows

Prerequisite: 5th level

When you are in an surface area of dim light or darkness, you tin use your action to become invisible until you move or take an activity or a reaction.

Otherworldly Leap

Prerequisite: 9th level

You tin bandage jump on yourself at will, without expending a spell slot or material components.

Repelling Blast

Prerequisite:eldritch boom cantrip

When yous hit a creature with eldritch blast, you tin push button the animate being upward to 10 anxiety abroad from y'all in a straight line.

Sculptor of Flesh

Prerequisite: 7th level

Yous can cast polymorph in one case using a warlock spell slot. You tin can't do then again until you stop a long rest.

Sign of Ill Omen

Prerequisite: 5th level

You can bandage bestow curse in one case using a warlock spell slot. You can't do so again until you lot cease a long residual.

Thief of V Fates

You tin cast blight in one case using a warlock spell slot. You tin't do and so again until y'all finish a long rest.

Thirsting Blade

Prerequisite: 5th level, Pact of the Bract characteristic

Y'all tin attack with your pact weapon twice, instead of once, whenever yous take the Attack action on your turn.

Visions of Distant Realms

Prerequisite: 15th level

You lot can bandage arcane centre at will, without expending a spell slot.

Voice of the Concatenation Master

Prerequisite: Pact of the Chain feature

You can communicate telepathically with your familiar and perceive through your familiar'southward senses every bit long equally you are on the aforementioned plane of being. Additionally, while perceiving through your familiar'southward senses, you can as well speak through your familiar in your own voice, even if your familiar is ordinarily incapable of speech.

Whispers of the Grave

Prerequisite: ninth level

You can cast speak with dead at will, without expending a spell slot.

Witch Sight

Prerequisite: 15th level

Y'all tin encounter the true form of whatever shapechanger or creature concealed by illusion or transmutation magic while the animal is within xxx feet of you and within line of sight.

Pact Boon

Pact of the Blade

You can use your action to create a pact weapon in your empty manus. Yous tin can cull the form that this melee weapon takes each time you create information technology (see the Weapons department for weapon options). You are practiced with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and amnesty to nonmagical attacksouth and impairment.

Your pact weapon disappears if it is more than 5 feet abroad from you lot for 1 infinitesimal or more than. It besides disappears if y'all use this feature again, if you dismiss the weapon (no action required), or if you die.

Y'all can transform one magic weapon into your pact weapon past performing a special ritual while you concur the weapon. You perform the ritual over the course of i hour, which can be washed during a short rest. You tin then dismiss the weapon, shunting it into an extradimensional space, and information technology appears whenever y'all create your pact weapon thereafter. Y'all can't affect an antiquity or a sentient weapon in this fashion. The weapon ceases being your pact weapon if you die, if you perform the 1-60 minutes ritual on a dissimilar weapon, or if you utilize a i-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional infinite when the bond breaks.

Pact of the Chain

You learn the observe familiar spell and can bandage information technology every bit a ritual. The spell doesn't count confronting your number of spells known.

When you bandage the spell, yous can choose ane of the normal forms for your familiar or one of the post-obit special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when y'all take the Attack activeness, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.

Pact of the Tome

Your patron gives y'all a grimoire chosen a Volume of Shadows. When you proceeds this feature, cull three cantrips from any class's spell listing (the three needn't be from the same list). While the book is on your person, you lot can cast those cantrips at volition. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.

If you lose your Volume of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This anniversary can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when yous dice.

Ability Score Improvement

When you reach quaternary level, and once more at 8th, twelfth, 16th, and 19th level, you tin increase i ability score of your choice by two, or you can increase ii ability scores of your option past 1. As normal, you can't increment an ability score higher up twenty using this feature.

Using the optional feats rule, you lot can forgo taking this feature to take a feat of your option instead.

Mystic Arcanum (sixth level)

At 11th level, your patron bestows upon you lot a magical hole-and-corner called an arcanum. Cull one sixth-level spell from the warlock spell list every bit this arcanum.

You lot can cast your arcanum spell in one case without expending a spell slot. Yous must stop a long rest before you lot can do so once more.

At college levels, you lot gain more warlock spells of your option that can be bandage in this way: 1 7th-level spell at 13th level, 1 eighth-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you terminate a long residue.

Mystic Arcanum (7th level)

At 13th level, your patron bestows upon yous a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list equally this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must terminate a long rest before you lot can exercise then again.

At college levels, you gain more warlock spells of your selection that tin be cast in this way: one 8th-level spell at 15th level, and ane ninth-level spell at 17th level. You lot regain all uses of your Mystic Arcanum when you finish a long rest.

Mystic Arcanum (8th level)

At 15th level, your patron bestows upon you a magical secret chosen an arcanum. Choose ane 8th-level spell from the warlock spell listing as this arcanum.

You can cast your arcanum spell once without expending a spell slot. Y'all must end a long rest before you can exercise so once more.

At 17th level, you lot proceeds a 9th-level warlock spell of your choice that tin can be cast in this manner. You regain all uses of your Mystic Arcanum when you end a long residual.

Mystic Arcanum (9th level)

At 17th level, your patron bestows upon y'all a magical hugger-mugger called an arcanum. Cull ane 9th-level spell from the warlock spell listing as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest earlier you lot tin practice and so once more.

Y'all regain all uses of your Mystic Arcanum when y'all finish a long balance.

Eldritch Master

At 20th level, y'all can depict on your inner reserve of mystical ability while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must end a long rest before you lot can practice so again.

Otherworldly Patrons

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, only almost godlike in their ability. Diverse patrons requite their warlocks access to unlike powers and invocations, and await significant favors in return.

Some patrons collect warlocks, doling out mystic noesis relatively freely or boasting of their ability to demark mortals to their will. Other patrons bestow their power but grudgingly, and might make a pact with but one warlock. Warlocks who serve the same patron might view each other every bit allies, siblings, or rivals.

The Fiend

You take made a pact with a fiend from the lower planes of beingness, a being whose aims are evil, even if y'all strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including yous. Fiends powerful enough to forge a pact include demon lords such equally Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are specially mighty; and ultroloths and other lords of the yugoloths.

Expanded Spell List

The Fiend lets you cull from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell listing for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

fourth

burn shield, wall of fire

5th

flame strike, hallow

Dark Ane'due south Blessing

Starting at 1st level, when y'all reduce a hostile creature to 0 hit points, you lot gain temporary hitting points equal to your Charisma modifier + your warlock level (minimum of 1).

Nighttime 1's Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When yous make an ability check or a saving throw, you can use this characteristic to add a d10 to your whorl. Y'all can do so afterwards seeing the initial curl but earlier any of the roll's effects occur.

Once you lot use this characteristic, you lot can't use it again until you stop a brusque or long rest.

Fiendish Resilience

Starting at 10th level, y'all tin choose one damage type when you finish a short or long residuum. You gain resistance to that damage type until you choose a different ane with this characteristic. Damage from magical weapons or silverish weapons ignores this resistance.

Hurl Through Hell

Starting at 14th level, when yous hit a creature with an attack, yous can utilise this characteristic to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the finish of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is non a fiend, it takes 10d10 psychic impairment as it reels from its horrific experience.

One time you use this feature, y'all can't use it again until you lot cease a long rest.

Phb How to Read Spell Slot Table

Source: https://www.dndbeyond.com/classes/warlock

0 Response to "Phb How to Read Spell Slot Table"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel